iOS development
iOS app development
Native apps in Swift and SwiftUI, on real devices from the first week and through App Store review without it becoming a crisis.
From £75/hrAn estimate before any work startsOne developer, start to finish
01
Writing the app is the part everyone plans for. Review and release is the part that slips.
Rejections are routine rather than exceptional, and the common ones are predictable. They get designed around before submission instead of argued about afterwards.
02
What actually gets built
Native, in Swift and SwiftUI
SwiftUI for the interface, UIKit where it is still the better tool. Native when the app leans on the device: background work, notifications, biometrics, offline.
App Store review, planned for
Apps judged too thin, sign-ins that collect more than they need or lack an account deletion route, payments that should have been in-app, privacy labels that do not match the binary. All avoidable, all cheaper before submission.
Releases you can repeat
TestFlight from the first week. Signing, provisioning and build numbers automated rather than performed by hand — the manual version works until the person who knows it is on holiday.
Taking over an existing app
A known job with a known shape: get it building, get it signed under your own account, find out what is really in there, then decide what is worth keeping.
03
How the work runs
You describe it
Two sentences is enough to start. What you are building, who it is for, and where it is stuck if it already exists.
A scope and a price, inside 24 hours
Not a range with a shrug attached: what is in, what is deliberately out, what each stage costs and what it depends on. If something cannot be priced honestly yet, that is said rather than padded.
Built in the open
Your repository from the first commit, deployed somewhere you can see it from the first week. Progress is a working thing you can open, not a status call.
Handed over properly
Your accounts, your keys, your infrastructure, and a README that assumes the reader is not me. Ongoing work can run on a retainer; nothing breaks if it does not.
- Rate
- From £75/hr
- Scope and price
- Inside 24 hours
- Written by
- The person who scoped it
Already have an app and no developer? Taking one over is a known job. Tell me what you have access to and you get back what is recoverable and what it costs.
Start a project →Common questions
How much does an iOS app cost to build?
It depends almost entirely on how much of it is screens and how much is systems — accounts, payments, sync, offline, notifications. The estimator asks seven questions and sends back a range with each stage priced separately, which is a more useful answer than a number on a page.
Do we need an Android version too?
Not necessarily at the same time, and launching one platform first is often the cheaper way to find out whether the product works at all. If both are certain from the start, that changes the technical choice and is worth settling before the first line is written.
Who owns the App Store account and the code?
You do, and it is worth being explicit about it in writing before any work starts. The app should be published under your organisation's own developer account rather than a developer's, because moving it afterwards is avoidable work. There is a fuller answer on code ownership.
04
Tell me what you want to build
Two sentences is plenty — what it does and who it is for. You get back a scope, a price and which parts are screens and which are systems.